Crewman Freida Vargas  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 44 F 4 (-1) 8 (0) 11 (1) 11 (1) 8 (0) 10 (1)48BB8A
Flamboyant, Instinctive, Negative
 
Skills
Admin 1
Animals 0
Art (Performing) 0
Athletics 0
Carouse 2
Deception 0
Drive 0
Persuade 0
Science (Robotic Sciences) 0
Stealth 1
Steward 1
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Performer 24
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Millard Spain Enemy 0 3 6 3 Halka (M/52)
Hortense Doolan Enemy 1 2 1 4 Zhodani, Imperium (F/21)
Forgiveness.
Helga Shapter Contact 2 1 4 0 Thaggeshi (F/28)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 One of Freida Vargas's pieces of art is stolen, and the investigation brings Freida Vargas into the criminal underworld.
2 22 Continued as Entertainer (Performer).
2 24 Criticised a questionable political leader on Freida Vargas's homeworld, causing his downfall. Gain an Enemy
2 26 Promoted to Entertainer (Performer) rank 1.
3 26 Continued as Entertainer (Performer).
3 29 Invited to take part in a controversial event or exhibition that improves Freida Vargas's social standing.
3 30 Promoted to Entertainer (Performer) rank 2.
4 30 Continued as Entertainer (Performer).
4 31 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 37 Make an unexpected connection outside Freida Vargas's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 41 A series of bad deals and decisions force Freida Vargas into bankruptcy. Freida Vargas salvages what Freida Vargas can.
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