Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Navy (Flight). |
2 |
24 |
During a battle, defeat or victory depends on Garnet Terry's actions. The ship suffers severe damage and Garnet Terry is blamed for the disaster. Garnet Terry is court - martialled and discharged. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Garnet Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Garnet Terry fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Garnet Terry's time in the scouts. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Garnet Terry's ship is ambushed by enemy vessels. Garnet Terry successfully bargain with them. |
4 |
32 |
Promoted to Scout (Surveyor) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Good fortune |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Garnet Terry botch an opportunity to gather extra intelligence about them. |
6 |
40 |
Psychologically damaged by Garnet Terry's time in the scouts. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
42 |
Gained a contact. |
7 |
44 |
Forced to muster out. |