Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Failed to qualify for Broker (Merchant). |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
33 |
Became a Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Gene Garrett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Gene Garrett is chosen to represent Gene Garrett's faith in a vid show or other highly public forum. |