Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Criticised a questionable political leader on George Fox's homeworld, causing his downfall. Gain an Enemy |
1 |
20 |
George Fox is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Public opinion turns on George Fox. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Drafted into Courier |
4 |
29 |
Became a Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in George Fox's scout ship. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
George Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Fox fail to help. Gain an Enemy. |
5 |
34 |
George Fox have no idea what happened to George Fox – they found George Fox's ship drifting on the fringes of friendly space. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
George Fox's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |