Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
George Suchet is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if George Suchet don't already have one. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
George Suchet's scout ship is one of the first on the scene to rescue the survivors of a disaster but George Suchet fail to help. Gain an Enemy. |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |