Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Gertie Olson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Gertie Olson out of business. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
30 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
30 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
5 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
31 |
Failed to qualify for Merchant Academy. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Forced to muster out. |
8 |
39 |
Became a Scholar (Physician). |
8 |
40 |
Advanced training in a specialist field. |