Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Scarred. Fully recovered. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Giisirki Inzamza's work ends up coming home with Giisirki Inzamza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Giisirki Inzamza is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Giisirki Inzamza as an Enemy. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
38 |
Make an unexpected connection outside Giisirki Inzamza's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Free Trader) rank 2. |