Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Scarred. Owe 5,000 for medical bills. |
4 |
24 |
Switched to Citizen (Worker). |
4 |
27 |
A revolution, attack or other unusual event throws Glenda Kennedy's life into chaos, forcing Glenda Kennedy to leave the planet. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
31 |
A notable academic consults with Glenda Kennedy about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
32 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Glenda Kennedy have been following false teachings! |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
38 |
Betrayed by a friend. One of Glenda Kennedy's Contacts or Allies betrays Glenda Kennedy, ending Glenda Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
39 |
Opponents of Glenda Kennedy's belief system ambush Glenda Kennedy. |
9 |
39 |
Severely injured. Owe 10,000 for medical bills. |
10 |
39 |
Returned to Drifter (Wanderer). |
10 |
41 |
Suffer from a life-threatening illness. |
11 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
41 |
Retired at age 41. |