Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Betrayed by a friend. One of Grace Moody's Contacts or Allies betrays Grace Moody, ending Grace Moody's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Entered Merchant Academy with the Business curriculum. |
3 |
24 |
Become leader in social movement. |
3 |
24 |
Gain an Ally and an Enemy. |
3 |
24 |
Dropped out of the merchant academy. |
4 |
24 |
Continued as Rogue (Thief). |
4 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Promoted to Rogue (Thief) rank 2. |
5 |
28 |
Continued as Rogue (Thief). |
5 |
32 |
Involved in a feud with a rival criminal organization. |
5 |
32 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
32 |
Promoted to Rogue (Thief) rank 3. |
6 |
32 |
Voluntarily left Thief |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Failed to qualify for Thief (Rogue). |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
39 |
Betrayed by a friend. One of Grace Moody's Contacts or Allies betrays Grace Moody, ending Grace Moody's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
39 |
Submitted to the draft. |
9 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
43 |
Lightly injured, no permanent damage. Fully recovered. |