Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Grayce Williams's Contacts or Allies betrays Grayce Williams, ending Grayce Williams's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
33 |
Accused of assaulting a prison guard. |
5 |
34 |
Continued as Prisoner (Inmate). |
5 |
37 |
Assigned to difficult or backbreaking labour. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
41 |
Accused of assaulting a prison guard. |