Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
23 |
A mission goes wrong; Gussie Duffey and several others are captured and mistreated by the enemy. Gain Gussie Duffey's jailer as an Enemy. |
3 |
23 |
Failed to qualify for Intelligence (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
27 |
Gussie Duffey is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
37 |
Involved in a gambling ring. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |