Gusta Bramer  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 44 F 3 (-1) 9 (1) 9 (1) 9 (1) 5 (-1) 9 (1)399959
Unrestrained, Self-righteous, Extraverted
 
Skills
Animals 0
Art (Creative) 0
Athletics (Strength) 1
Broker 0
Carouse 0
Gambler 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Metalworking) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Merchant Free Trader 24
Rogue Pirate Henchman11
 
Name Type Affinity Enmity Power Influence Species
Essie Sims Contact 1 0 1 5 Answerin (F/32)
Essie Sims belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Gusta Bramer do not know what happened to Gusta Bramer. There is a gap in Gusta Bramer's memory.
2 20 Became a Merchant (Free Trader).
2 21 Make an unexpected connection outside Gusta Bramer's normal circles. Gain a Contact.
2 24 Promoted to Merchant (Free Trader) rank 1.
3 24 Continued as Merchant (Free Trader).
3 27 A good deal ensures Gusta Bramer is living the high life for a few years.
4 28 Continued as Merchant (Free Trader).
4 32 Promoted to Merchant (Free Trader) rank 2.
5 32 Continued as Merchant (Free Trader).
5 33 Imperial trade restrictions force Gusta Bramer out of business.
6 33 Became a Rogue (Pirate) with the new title Lackey.
6 34 Backstab a fellow rogue for personal gain.
6 37 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
7 37 Voluntarily left Pirate
7 37 Returned to Drifter (Barbarian).
7 41 Find valuable salvage.
7 41 Promoted to Drifter (Barbarian) rank 1.
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