Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Harper Peterson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Harper Peterson rise to a position of power in Harper Peterson's colony or corporation. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
34 |
Nearly killed. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
37 |
Amnesia. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Harper Peterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Field Researcher (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Moved to a new world. |