Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Harriet Barbary run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
An expedition or voyage goes wrong, leaving Harriet Barbary stranded in the wilderness. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Good fortune |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Harriet Barbary's trade routes and contacts, forcing Harriet Barbary to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Harriet Barbary's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |