Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Rogue (Enforcer). |
2 |
29 |
Scarred. |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
33 |
Betrayed by a friend. One of Harry Lee's Contacts or Allies betrays Harry Lee, ending Harry Lee's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Returned to Rogue (Enforcer). |
4 |
35 |
Betrayed by a friend. One of Harry Lee's Contacts or Allies betrays Harry Lee, ending Harry Lee's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
35 |
Became a Scout (Surveyor). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Harry Lee's Contacts or Allies betrays Harry Lee, ending Harry Lee's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Harry Lee come into conflict with a splinter group Harry Lee's own religion which maintains Harry Lee's version is the wrong one. Gain 2 Rivals. |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |