Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Hattie Simpson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Hattie Simpson's ship is damaged, and Hattie Simpson have to hitch-hike Hattie Simpson's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
29 |
Make a breakthrough in Hattie Simpson's field. |
4 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Hattie Simpson's work is sabotaged by unknown parties. Hattie Simpson may salvage what Hattie Simpson can and give up. |
6 |
33 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
34 |
Hattie Simpson join a gambling circle on board. |
7 |
37 |
Voluntarily left Line/Crew |
7 |
37 |
Failed to qualify for Intelligence (Agent). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
Hattie Simpson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hattie Simpson fail to help. Gain an Enemy. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |