Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Moved to a new world. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Line/Crew (Navy). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Survived a risky adventure but gained nothing. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
33 |
Suffer from a life-threatening illness. |
4 |
33 |
Became a Scout (Courier). |
4 |
34 |
Hazel Spain's ship is damaged, and Hazel Spain have to hitch-hike Hazel Spain's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Rogue (Thief). |
6 |
38 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Hazel Spain come into conflict with a splinter group Hazel Spain's own religion which maintains Hazel Spain's version is the wrong one. Gain 3 Rivals. |