Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Hertha Kelley's time in the scouts. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Owe 6,250 for medical bills. |
5 |
36 |
Gain Enemy if Hertha Kelley don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Hertha Kelley's Contacts or Allies betrays Hertha Kelley, ending Hertha Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A good deal ensures Hertha Kelley is living the high life for a few years. |