Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Rewarded for a successful mission. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Hildegarde McIntire's work ends up coming home with Hildegarde McIntire, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Scholar (Scientist). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
41 |
A rival researcher blackens Hildegarde McIntire's name or steals Hildegarde McIntire's research. Gain a Rival. |