Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Hildur Staff's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Drifter (Scavenger). |