Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Join homeworld’s celebrity circles |
1 |
19 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Join homeworld’s celebrity circles |
2 |
24 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
One of Hilma Dixon's pieces of art is stolen, and the investigation brings Hilma Dixon into the criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Imperial trade restrictions force Hilma Dixon out of business. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |