Hilma Dixon  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 44 F 7 (0) 7 (0) 10 (1) 11 (1) 5 (-1) 5 (-1)77AB55
Tense, Pallor, Odd
 
Skills
Art (Presentation/Holography) 1
Athletics (Dexterity) 1
Carouse 1
Deception 0
Drive (Hovercraft) 1
Flyer 0
Investigate 1
Persuade 0
Profession (Colonist) 0
Recon 1
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 23
Merchant Merchant Marine Crewman01
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Duncan Parlow Contact 2 2 6 4 Sylean (M/94)
Duncan Parlow gained power at the expense of a third party who now blames the character.
Bell Bluit Contact 2 2 0 2 Darmine (F/40)
Bell Bluit fell on hard times.
Natalie Babington Enemy 0 1 0 1 Pirian (F/40)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Join homeworld’s celebrity circles
1 19 Gain a contact
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Join homeworld’s celebrity circles
2 24 Gain a contact
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 30 One of Hilma Dixon's pieces of art is stolen, and the investigation brings Hilma Dixon into the criminal underworld.
3 30 Forced to muster out.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Imperial trade restrictions force Hilma Dixon out of business.
5 33 Failed to qualify for Courier (Scout).
5 33 Became a Drifter (Wanderer).
5 35 Find valuable salvage.
5 37 Promoted to Drifter (Wanderer) rank 1.
6 37 Continued as Drifter (Wanderer).
6 39 Find valuable salvage.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙