Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Hilma Murphy have no idea what happened to Hilma Murphy – they found Hilma Murphy's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Hilma Murphy is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Hilma Murphy's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Hilma Murphy's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Hilma Murphy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Arrested |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Became a Prisoner (Thug). |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |