Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Hulda Skidd easily defeat. |
1 |
19 |
Gain Enemy if Hulda Skidd don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
25 |
Gain Enemy if Hulda Skidd don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Hulda Skidd easily defeat. |
5 |
36 |
Gain Enemy if Hulda Skidd don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Hulda Skidd easily defeat. |
6 |
42 |
Gain Enemy if Hulda Skidd don't already have one. |
6 |
42 |
Forced to muster out. |