Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Iola Askew do not know what happened to Iola Askew. There is a gap in Iola Askew's memory. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Given specialist training in vehicles. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
27 |
Iola Askew is rewarded for Iola Askew's diligence or cunning. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
37 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Iola Askew's Contacts or Allies betrays Iola Askew, ending Iola Askew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Iola Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |