Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
26 |
Made lifelong friends. Gain 2 Allies. |
2 |
26 |
Graduated with honors. |
3 |
26 |
Became a Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A sudden war destroys Irma Knight's trade routes and contacts, forcing Irma Knight to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Irma Knight is rewarded for Irma Knight's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |