Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
29 |
Join homeworld’s celebrity circles |
3 |
29 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Irma Williamson's trade routes and contacts, forcing Irma Williamson to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Accused of a crime |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
42 |
A guard takes a dislike to Irma Williamson. |