Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Isshensu Diiku run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered Military Academy(Army Academy) |
2 |
23 |
A prank goes horribly wrong. Gain an Enemy |
2 |
23 |
Dropped out of military academy. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Moved to a new world. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Attacked by enemies and injured. |
5 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Gain Enemy if Isshensu Diiku don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Isshensu Diiku run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Isshensu Diiku's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |