Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Flight). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Jane Gardiner's Contacts or Allies betrays Jane Gardiner, ending Jane Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
37 |
Failed to qualify for Colonist (Citizen). |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Jane Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Entertainer (Performer). |
8 |
44 |
Jane Gardiner is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |