Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Jeanette Magrath's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Jeanette Magrath's belief system ambush Jeanette Magrath. |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Jeanette Magrath's work ends up coming home with Jeanette Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
33 |
Betrayed by a friend. One of Jeanette Magrath's Contacts or Allies betrays Jeanette Magrath, ending Jeanette Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
35 |
Jeanette Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Continued as Believer (Missionary/Humanitarian). |
9 |
40 |
Someone more charismatic but less devout than Jeanette Magrath has become Jeanette Magrath's superior. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |