Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Jeanie Fitzsimons accepted an offer of inducements to betray Jeanie Fitzsimons's faith. Gain 50,000 in cash. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Risk Jeanie Fitzsimons's fortune on a possibility lucrative deal and win. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Jeanie Fitzsimons into bankruptcy. Jeanie Fitzsimons salvages what Jeanie Fitzsimons can. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Good fortune |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Jeanie Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |