Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Public opinion turns on Jeanne Tabiner. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Jeanne Tabiner's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Jeanne Tabiner botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Risk Jeanne Tabiner's fortune on a possibility lucrative deal and win. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Jeanne Tabiner refused an offer of inducements to betray Jeanne Tabiner's faith. Gain 1 enemies. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |