Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Suffer from a life-threatening illness. |
3 |
30 |
Became a Rogue (Enforcer). |
3 |
34 |
A job goes wrong, forcing Jennie Cochran to flee off-planet. |
4 |
34 |
Switched to Drifter (Scavenger). |
4 |
38 |
Betrayed by a friend. One of Jennie Cochran's Contacts or Allies betrays Jennie Cochran, ending Jennie Cochran's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
A notable academic consults with Jennie Cochran about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |