Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
23 |
Become deeply involved in politics on Jennie Hoddle's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Jennie Hoddle stranded in the wilderness. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was injured. |
4 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Drafted into Merchant Marine |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Given advanced training in a specialist field |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A series of bad deals and decisions force Jennie Hoddle into bankruptcy. Jennie Hoddle salvages what Jennie Hoddle can. |
8 |
40 |
Failed to qualify for Performer (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |