Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Jessica Dunn's actions. Jessica Dunn actions lead to an honorabe discharge. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
22 |
Involved in the planning of an impressive heist. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Broker). |
4 |
27 |
Make an unexpected connection outside Jessica Dunn's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Injured. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Jessica Dunn's Contacts or Allies betrays Jessica Dunn, ending Jessica Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |