Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Jessie Askew into bankruptcy. Jessie Askew salvages what Jessie Askew can. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Jessie Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jessie Askew fail to help. Gain an Enemy. |
2 |
26 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
33 |
Jessie Askew survey an alien world. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Jessie Askew's ship is damaged, and Jessie Askew have to hitch-hike Jessie Askew's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Noble (Dilettante) rank 1. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
41 |
Inherit a gift from a rich relative. |