Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Jessie Stanway easily defeat. |
1 |
20 |
Gain Enemy if Jessie Stanway don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Jessie Stanway easily defeat. |
2 |
23 |
Gain Enemy if Jessie Stanway don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Jessie Stanway do not know what happened to Jessie Stanway. There is a gap in Jessie Stanway's memory. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A sudden war destroys Jessie Stanway's trade routes and contacts, forcing Jessie Stanway to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |