Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Jessie Steward's work ends up coming home with Jessie Steward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Became a Prisoner (Inmate). |
6 |
36 |
Vocational Training. |
7 |
37 |
Continued as Prisoner (Inmate). |
7 |
38 |
Disgraced. Word of Jessie Steward's criminal past reaches Jessie Steward's homeworld. |