Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Jettie Myers's work ends up coming home with Jettie Myers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Advanced training in a specialist field |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Good fortune |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
32 |
Unit is slaughtered in a disastrous battle, for which Jettie Myers blame Jettie Myers's commander. Gain commander as Enemy. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Drafted into Flight |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Became a Navy (Flight) with the new title Crewman. |
7 |
42 |
Jettie Myers join a gambling circle on board. |
7 |
44 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |