Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Imperial trade restrictions force Jo Diaz out of business. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
32 |
Jo Diaz's work is sabotaged by unknown parties. Jo Diaz may salvage what Jo Diaz can and give up. |
6 |
32 |
Became a Scout (Surveyor). |
6 |
34 |
Psychologically damaged by Jo Diaz's time in the scouts. |
7 |
34 |
Switched to Merchant (Free Trader). |
7 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
39 |
A series of bad deals and decisions force Jo Diaz into bankruptcy. Jo Diaz salvages what Jo Diaz can. |
9 |
39 |
Became a Drifter (Scavenger). |
9 |
43 |
Betrayed by a friend. One of Jo Diaz's Contacts or Allies betrays Jo Diaz, ending Jo Diaz's career. That Contact or Ally becomes a Rival or Enemy. |