Crewman Joann Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 44 F 6 (0) 6 (0) 6 (0) 10 (1) 10 (1) 10 (1)666AAA
Naive, Lively
 
Skills
Animals (Training) 1
Animals (Veterinary) 1
Athletics 0
Electronics 0
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Pilot 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Barbarian 15
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Jack Ahern Contact 2 1 0 2 Hanen (M/61)
Jack Ahern is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 During a battle, defeat or victory depends on Joann Chapman's actions. Joann Chapman actions lead to an honorabe discharge.
2 19 Became a Drifter (Barbarian).
2 23 Severely injured. Fully recovered. Owe 25,000 for medical bills.
3 23 Continued as Drifter (Barbarian).
3 25 Survived a risky adventure but gained nothing.
4 27 Continued as Drifter (Barbarian).
5 31 Continued as Drifter (Barbarian).
5 34 Moved to a new world.
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Continued as Drifter (Barbarian).
6 39 Find valuable salvage.
6 39 Forced to muster out.
7 39 Failed to qualify for Field Researcher (Scholar).
7 39 Submitted to the draft.
7 39 Became a Merchant (Merchant Marine).
7 41 Make an unexpected connection outside Joann Chapman's normal circles. Gain a Contact.
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