Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
John Alvarez do not know what happened to John Alvarez. There is a gap in John Alvarez's memory. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
John Alvarez's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Alvarez fail to help. Gain an Enemy. |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, John Alvarez botch an opportunity to gather extra intelligence about them. |
3 |
29 |
John Alvarez have no idea what happened to John Alvarez – they found John Alvarez's ship drifting on the fringes of friendly space. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Moved to a new world. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Colonist (Citizen). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Betrayed by a friend. One of John Alvarez's Contacts or Allies betrays John Alvarez, ending John Alvarez's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Physician (Scholar). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
43 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Gain a contact. |
8 |
43 |
Attempt at commissioned failed. |