Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Severely injured. Owe 2,500 for medical bills. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
Injured. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Johnnie Ming's Contacts or Allies betrays Johnnie Ming, ending Johnnie Ming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
37 |
Severely injured. Owe 25,000 for medical bills. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Johnnie Ming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |