Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Ka-Ab Apab have no idea what happened to Ka-Ab Apab – they found Ka-Ab Apab's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Ka-Ab Apab's ship is damaged, and Ka-Ab Apab have to hitch-hike Ka-Ab Apab's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
34 |
Become deeply involved in politics on Ka-Ab Apab's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
38 |
An assassin attempts to end Ka-Ab Apab's life. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
43 |
A disaster or war strikes. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |