Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Opponents of Kata Kepa's belief system ambush Kata Kepa. |
4 |
30 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
30 |
Switched to Citizen (Corporate). |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Kata Kepa do not know what happened to Kata Kepa. There is a gap in Kata Kepa's memory. |