Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Katherine Graham out of business. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Katherine Graham's Contacts or Allies betrays Katherine Graham, ending Katherine Graham's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Rogue (Pirate) with the new title Lackey. |
8 |
42 |
A job goes wrong, forcing Katherine Graham to flee off-planet. |