Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Kebab Pabo learn something Kebab Pabo should not have – a corporate secret, a political scandal – which Kebab Pabo can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Kebab Pabo's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Kebab Pabo's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Citizen (Corporate). |
6 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
42 |
Kebab Pabo's business expands, Kebab Pabo's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |