Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Kenzi Rule's life into chaos, forcing Kenzi Rule to leave the planet. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Kenzi Rule's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Imperial trade restrictions force Kenzi Rule out of business. |
4 |
26 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Surrounded and outnumbered by the enemy, Kenzi Rule hold out until relief arrives. |
4 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
30 |
Continued as Army (Infantry). |
5 |
31 |
Unit is slaughtered in a disastrous battle, for which Kenzi Rule blame Kenzi Rule's commander. Gain commander as Enemy. |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
34 |
Gained a contact. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Find valuable salvage. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Attempted a risky adventure and was sent to prison. |