Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Kenzi Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Kenzi Sherris's business or ship thrives. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Kenzi Sherris's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
24 |
Became a Citizen (Worker). |
4 |
27 |
Kenzi Sherris rise to a position of power in Kenzi Sherris's colony or corporation. |
4 |
28 |
Promoted to Citizen (Worker) rank 1. |
5 |
28 |
Continued as Citizen (Worker). |
5 |
31 |
Kenzi Sherris rise to a position of power in Kenzi Sherris's colony or corporation. |
5 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
36 |
Kenzi Sherris learn something Kenzi Sherris should not have – a corporate secret, a political scandal – which Kenzi Sherris can profit from illegally. |
6 |
36 |
Gain a criminal contact. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
40 |
Kenzi Sherris befriend a superior in the corporation or the colony. |
7 |
40 |
Promoted to Citizen (Worker) rank 3. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
44 |
Advanced training in a specialist field. |
8 |
44 |
Forced to muster out. |