Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Kitty Gray learn something Kitty Gray should not have – a corporate secret, a political scandal – which Kitty Gray can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Victim of a crime |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Kitty Gray don't already have one. |
6 |
42 |
Forced to muster out. |