Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Kitty Morrissy join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
One of Kitty Morrissy's pieces of art is stolen, and the investigation brings Kitty Morrissy into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
38 |
Promoted to Entertainer (Artist) rank 3. |
6 |
38 |
Voluntarily left Artist |
6 |
38 |
Became a Scout (Explorer). |
6 |
40 |
Spend several years jumping from world to world in Kitty Morrissy's scout ship. |